Games are mostly linear. It's hard to be something other than a straight line. It's hard to change direction due to the virtually infinite choice that presents itself after a single choice is made. However, since much of this game is about experimenting with ideas for me, I'd like to add another tricky, complex puzzle to it all. I don't want a game with a specific line of sight. I want players to play the game knowing what they want to do in it, but as much as possible, I want to prevent myself from telling what it is that they want.
So many games have grand stories, arching through various sub-plots, sometimes splitting directions. It feels powerful to be able to make a choice somewhere. But many times the power of the choice is muddied and ultimately feels weak, pointless, slight loss or gain, or worse, no change at all.
Mass Effect had a big choice in it
At the moment I'm still very busy at work (as seen by my sporadic posting here) and so the game is slow to progress, but rest assured I haven't let it grind to a halt.